Chapter 3 Boss
Elon the Teleporter
After every successful hit, Elon jumps to one of three platform anchor points. Timing your shot to his re-materialization window is the whole fight.
Weakness: Predict his rotation — he cycles left → center → right. Fire your second nip while the first is still in flight.
Regulator Boss
The SEC Chairman
Orbited by two rotating 'regulation' shield blocks. Frontal shots deflect harmlessly. Only rear hits or explosion damage counts.
Weakness: Loop a FOMO Frenzy behind him via a wall bounce, or drop a Pump & Dump directly on top.
Meme Palace Boss
Alon the Dancer
Slides side-to-side on a sine wave along his mansion pool deck. Hitting him mid-motion doubles your score for that hit.
Weakness: Watch his shadow. When it stops at the peak of the sine, that's your quarter-second window.
Sealed inside a glass dome. The dome absorbs the first hit and shatters. He's exposed for exactly 4 seconds before the dome regenerates.
Weakness: Break the dome with a cheap Classic, then follow up immediately with a Whale.