Boss lineup

BOSS FIGHTS

Four bosses. Each one bends the physics rules. Beat them all and $NIPS remembers your name.

Elon the Teleporter
Chapter 3 Boss

Elon the Teleporter

HP

After every successful hit, Elon jumps to one of three platform anchor points. Timing your shot to his re-materialization window is the whole fight.

Weakness: Predict his rotation — he cycles left → center → right. Fire your second nip while the first is still in flight.
The SEC Chairman
Regulator Boss

The SEC Chairman

HP

Orbited by two rotating 'regulation' shield blocks. Frontal shots deflect harmlessly. Only rear hits or explosion damage counts.

Weakness: Loop a FOMO Frenzy behind him via a wall bounce, or drop a Pump & Dump directly on top.
Alon the Dancer
Meme Palace Boss

Alon the Dancer

HP

Slides side-to-side on a sine wave along his mansion pool deck. Hitting him mid-motion doubles your score for that hit.

Weakness: Watch his shadow. When it stops at the peak of the sine, that's your quarter-second window.
CZ the Dome
Exchange Boss

CZ the Dome

HP

Sealed inside a glass dome. The dome absorbs the first hit and shatters. He's exposed for exactly 4 seconds before the dome regenerates.

Weakness: Break the dome with a cheap Classic, then follow up immediately with a Whale.

Elon teleport pattern

Three anchor points. He always rotates in the same order. Memorize the arc, pre-fire the next shot.

1231 → 2 (teleport)2 → 3 (teleport)3 → 1 (loop)