Mechanics diagram

GAME MECHANICS

The physics, the math, the mayhem. Nothing about this game is random — well, except Mayhem Mode.

Block materials

Damage = impact velocity × 8 × ammo multiplier. Below is how much punishment each block can absorb.

Wood
Splinters easily
Wood
HP: 60

Cheap wall material. Even a Classic nip cracks it in one clean hit.

Stone
Load-bearing
Stone
HP: 140

Structural backbone. Ignore stone directly — knock out what's under it and let gravity do the work.

Glass
Shatters
Glass
HP: 25

Almost free damage. Great as a load-support for enemies you want to drop.

TNT
Boom
TNT
HP: 30

180-unit blast radius, applies 80 damage to everything caught in it. Chain them for absurd combos.

TNT blast radius

TNT explodes on destruction: 180-unit radius, force scales inversely with distance, plus 80 flat damage to any target caught inside.

TNTr = 180Force falls off linearly from centerDirect damage to targets: −80 HP

Scoring & combos

Base points per event, plus multipliers coming in the next patch.

Target eliminated5,000
TNT chain kill1,000 + 5k per target
Block destroyed250
Ammo remaining bonus10,000 each
Difficulty: Hard×1.25
Mayhem Mode shot (random)×2 damage
Coming soon: Combo multipliers for hitting 3+ targets with a single nip (2×, 3×, "Rage Combo!"), and trick-shot medals for wall-bounce and threading-the-needle shots.

Star rating

Each level has a par score = parPerPig × pigs. Stars are earned relative to par.

★★
Any positive score
★★
Score ≥ par
★★★
Score ≥ par × 1.25