
GAME MECHANICS
The physics, the math, the mayhem. Nothing about this game is random — well, except Mayhem Mode.
Block materials
Damage = impact velocity × 8 × ammo multiplier. Below is how much punishment each block can absorb.

Cheap wall material. Even a Classic nip cracks it in one clean hit.

Structural backbone. Ignore stone directly — knock out what's under it and let gravity do the work.

Almost free damage. Great as a load-support for enemies you want to drop.

180-unit blast radius, applies 80 damage to everything caught in it. Chain them for absurd combos.
TNT blast radius
TNT explodes on destruction: 180-unit radius, force scales inversely with distance, plus 80 flat damage to any target caught inside.
Scoring & combos
Base points per event, plus multipliers coming in the next patch.
Star rating
Each level has a par score = parPerPig × pigs. Stars are earned relative to par.